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Maxime Vermeulen
Maxime Vermeulen
Character Artist
Leamington Spa, United Kingdom

Summary

Hello! My name is Maxime Vermeulen and I am a UK-based character artist from France working in the video games industry. I have experience working on triple AAA live-service games as well as being part of smaller teams of indie game makers.
I am especially passionate about stylised worlds and want to bring to life bold and colourful characters that players will write fan-fictions about!

Feel free to contact me at mdc.vermeulen@gmail.com or over at LinkedIn: https://www.linkedin.com/in/maxime-vermeulen-39b357176/

Skills

Digital Sculpting3D ModelingPBR TexturingStylizedAnatomyEnglishFrench

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Seekers of Tokane
    • Year
      2025
    • Role
      Character Artist
    • Company
      Aurory
    • Video Game
      Sea of Thieves: A Pirates's Life
    • Year
      2021
    • Role
      Character Artist
    • Company
      Rare Ltd
    • Video Game
      Sea of Thieves
    • Year
      2018
    • Role
      Character Artist
    • Company
      Rare Ltd
    • Video Game
      Ary and the Secret of Seasons
    • Year
      2018
    • Role
      3D Character Artist
    • Company
      Exiin

Experience

  • Character Artist at Aurory
    Remote work for a Canadian production from the United Kingdom, GB
    January 2024 - September 2025

    I was responsible for creating a new generation of 3D creatures for this pet-battle project, helping develop the new style and pipeline along the lead concept artist following the need of the creative director.

    I was also responsible for mentoring and supervising a junior character artist on my team.

  • Character Artist at Microsoft Rare
    Twycross, United Kingdom
    July 2019 - January 2023

    As a member of the Sea of Thieves team I was responsible for creating assets, characters and creatures for the game's monthly updates and more ambitious releases such as our collaboration with Disney and the Pirate of the Caribbean franchise on Sea of Thieves: A Pirate's Life.

    - I closely collaborated with the concept team to help create the iconic characters from the movies into the style of Sea of Thieves, while pushing boundaries for how characters and creatures could look like in our evolving game.

    - I worked within a stylized PBR workflow in which I introduced nuances of hand-painted texturing.

    - I created monthly content and cosmetics for players such as modular clothing assets and animal companions, that involve modeling, texturing or optimizing assets up to standards for release.

    - I stayed in contact with the different departments of the studio to prevent issues, fix bugs, prepare events, test ideas, inspect outsourced submissions and provide feedback.

  • Character Artist at Vidock Studio
    France
    March 2019 - April 2019

    Working on a video game adaptation of a popular french TV show. I was responsible for creating a character in association with Appeal Studios, tailored to their needs for the game.

  • Character Artist - Ary and the Secret of Seasons at Exiin
    Bruxelles, Belgium
    March 2018 - August 2018

    Working on Ary and the Secret of Seasons I was responsible for creating models of characters and creatures at an early stage of the development of the game.

  • Game-Art Bachelor at Haute Ecole Albert Jacquard
    Namur, Belgium
    September 2014 - June 2018